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379 Media / Design / Creative Industries / Art jobs in Watford

Principal Geometry Engine...

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Epic Games, Inc., City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Graphic Design Manager

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John Lewis Partnership, City of Westminster

  • Full time
  • Temporary

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Posted today, 8 Jul

Experienced UI Designer

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Frontier Developments plc, City of Westminster

  • Full time
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Posted today, 8 Jul

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Production Coordinator

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The Bbc, City of Westminster

  • Full time
  • Temporary

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Posted today, 8 Jul

Principal UX Designer

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The Bbc, City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Motion Designer (Mid Weig...

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British Heart Foundation, City of Westminster

  • Full time
  • Temporary

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Posted today, 8 Jul

Junior Buyer - Womenswear...

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H&M, City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Graduate Graphic Designer

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The Hub, City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Arts Officer (Digital and...

£36432-£39000

Richmond and Wandsworth Councils, Twickenham, Greater London

  • Full time
  • Permanent

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Posted today, 8 Jul

Gas Market Specialist

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LexisNexis Risk Solutions, City of London

  • Full time
  • Permanent

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Posted today, 8 Jul

Assistant Foreign Editor ...

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News UK, City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Planning Performance Mana...

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Omnicom Media Group UK (OMG), City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

UX Designer II

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Elsevier B.V., City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Planning Director (Brand)...

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Omnicom Media Group UK (OMG), City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Digital Samples Coordinat...

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Burberry, City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Digital Samples Assistant

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Burberry, City of Westminster

  • Full time
  • Permanent

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Posted today, 8 Jul

Verification Technical Co...

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Aion Silicon, City of Westminster

  • Full time
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Posted 1 day ago, 7 Jul

Technician Digital 0.88 F...

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New City College, City of Westminster

  • Full time
  • Permanent

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Posted 1 day ago, 7 Jul

Technician Digital 0.88 F...

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New City College, Poplar, Greater London

  • Part time
  • Permanent

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Posted 1 day ago, 7 Jul

Communications and Campai...

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Merton Council, Bushey Mead, Merton

  • Part time
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Posted 1 day ago, 7 Jul
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Principal Geometry Engineer New

Salary not available. View on company website.

Epic Games, Inc., City of Westminster

  • Onsite working
  • Full time
  • Permanent

Posted today, 8 Jul

Job ref: 26a7716a05074382a02c976660ed1233

Full Job Description

We are looking for a Principal Geometry Tools Programmer with deep knowledge of modern geometry processing techniques. The ideal candidate will combine this specialist knowledge with strong coding abilities, be self-motivated and be able to design and implement new mesh-based geometry algorithms and engine features while collaborating with users. You will directly impact others' productivity by developing user-facing tools for one of the leading game engines used by developers worldwide. In this role, you will

  • Read and implement cutting-edge geometry processing papers as Unreal Engine features
  • Collaborate with our Machine Learning group to integrate ML/AI systems into our geometry tools
  • Solve open-ended algorithmic problems by developing robust and practical solutions
  • Design and implement tools, engine features and editor user interfaces for Unreal Engine 5
  • Communicate directly with users and developers to gather requirements and design solutions
  • Work independently to make and own implementation decisions
  • Resolve bugs and workflow issues for our internal teams and licensees

    Excellent C++ skills
  • Computer Science PhD or Master's Degree with a focus on modern geometry processing or equivalent experience
  • Strong knowledge of applied linear algebra and numerical methods
  • Experience applying machine learning techniques is preferred but not required
  • Experience writing tools that improve the user experience of the consumer in game development or similar field
  • Experience developing in a large codebase; ideally, experience designing and implementing a tool from the ground up
  • Experience developing in Unreal Engine is preferred
  • Demonstrated ability to communicate fluently in English, both written and verbally

    At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
  • Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development., Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide., Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

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