Technician (Computational Arts) (50069386)
University of Westminster, City of Westminster
Technician (Computational Arts) (50069386)
Salary not available. View on company website.
University of Westminster, City of Westminster
- Full time
- Temporary
- Remote working
Posted 3 days ago, 2 Oct | Get your application in today.
Closing date: Closing date not specified
Job ref: 0491a5f4d240422983ce167122c8b7b1
Location ref: City of Westminster
Full Job Description
This post is part-time and permanent, working 21 hours per week. The salary stated above is the pro-rata amount, the full time salary would be£41,086 - £46,542 per annum (Incl. LWA). This post is not suitable for further job share, it is already been fractionalised at 0.6 FTE. As a student-facing, campus-based technical role, it is not eligible for hybrid working arrangements. We're looking for a Technician in Computational Arts to join our technical services team, supporting teaching and practice across computational arts, games development, immersive media and physical computing. This is a hands-on, specialist role at the heart of how our students explore emerging creative technologies, from real-time engines and interactive media to Arduino-based physical computing and AI-assisted creative workflows. You'll be part of a team delivering across disciplines, helping shape the learning experience that makes this teaching possible for the next generation of creative technologists
artists and games developers, in facilities that mirror the industry they're heading into, supported by an inclusive, experienced team. You'll deliver technical demonstrations and workshops, provide one-to-one guidance, and act as the in-house expert on specialist software, hardware and creative-technology tools - translating creative intent into working code alongside students who may have little or no coding background themselves. What you'll bring: Strong programming ability in C# (real-time engine development) and C/C++ (microcontroller/physical computing platforms such as Arduino)Hands-on experience with creative technologies such as games engines, real-time graphics and interactive mediaConfidence in teaching and troubleshooting technical concepts for learners at all levelsA curious, adaptable approach to evaluating and adopting new tools as the field evolvesA collaborative, customer-focused way of working within a technical team Why this role: You'll support exciting teaching and
student development in a genuinely distinct specialism at the intersection of code and creative practice, shaping how students bring ambitious, technically demanding ideas to life. Additional Information At the University of Westminster, diversity, inclusion and equality of opportunity are at the core of how we engage with students, colleagues, applicants, visitors and all our stakeholders. We are fully committed to enabling a supportive and safe learning and working environment which is equitable, diverse and inclusive, is based on mutual respect and trust, and in which harassment and discrimination are neither tolerated nor acceptable. The University has adopted Smart Working principles to support and further our Equality, Diversity and Inclusion aims of being an inclusive, collaborative and flexible employer. Further details of Smart Working can be discussed at interview stage. Closing date: 11.59pm on 27th September 2026 Interviews likely to be held on: 16th October 2026 31
Aug 2026 Locations Locations: Harrow Departments Departments: Creative Arts and Technologies (CAT) Vacancy Type Vacancy Type: Fixed Term Advertising Salary Salary Details: 28 Aug 2026 Locations Locations: Central London Departments Departments: Global Recruitment, Admissions, Marketing and Communications (GRAMC) #J-18808-Ljbffr
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University of Westminster
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