Technical Designer - Meta
Gunzilla Games, City of Westminster
Technical Designer - Meta
Salary not available. View on company website.
Gunzilla Games, City of Westminster
- Full time
- Permanent
- Remote working
Posted 1 week ago, 9 Jun | Get your application in now before you miss out!
Closing date: Closing date not specified
job Ref: 15b5ef3af9bb4e7fb24b4a5aaee74c90
Full Job Description
- Work closely on the setup of various features, transitions, both visual & functional, in the metagame part of the OT.G
- Drive the development of visual prototypes supporting meta features
- Own the implementation, performance, and maintenance of scripting at existing levels.
- Develop an effective and efficient toolchain for the design team, and support the team in its use with training and documentation.
- Work with the Engineering and Art teams to agree on and enforce best practices for content designers.
- Help design, implement, balance and debug game features that require additional technical insight.
- Translate the creative vision and design concepts into specs and documentation as needed for engineers and technical artists.
Excellent technical understanding of the Unreal Engine - Keen understanding of game design and game systems
- Knowledge of camera setup, focus, FoV concept, etc
- Professional experience in visual scripting or programming, our ideal candidate is part designer and part programmer
- Experience in translating game design into formal technical requirements
- Interest in collaborating within a team of diverse perspectives to derive great solutions
- Passionate about problem identification and solving
- Excellent written and verbal communication skills
- Comfortable driving work and balancing quality with efficiency
- A genuine passion for games
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry. Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer. The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6). OUR VALUES - Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
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