Technical Designer

Flix, Digbeth, Birmingham

Technical Designer

Salary not available. View on company website.

Flix, Digbeth, Birmingham

  • Full time
  • U
  • Remote working
  • Graduate programme

Posted 3 days ago, 12 Nov | Get your application in today.

Closing date: Closing date not specified

Job ref: 6c971e913e704e79b9e69eff795df61c

Location ref: Digbeth, Birmingham

Full Job Description

Help us deliver gameplay features, systems and level content for AAA Unreal Engine projects for our high-profile clients. Working at the intersection of design and technology, you'll use Unreal Engine and Blueprint to prototype, build and polish ideas alongside Design, Art, Engineering and Animation. A great step for someone eager to learn and grow with experienced colleagues.,

  • Prototype, implement and iterate gameplay features, mechanics and systems in Unreal Engine with the design team.
  • Build and maintain Blueprint logic for gameplay systems, scripted events and interactive environments.
  • Build playable levels and content from white-box through to a high standard of quality.
  • Translate design requirements into robust, practical and maintainable implementations.
  • Troubleshoot gameplay, Blueprint and content issues, keeping content within project performance requirements.
  • Iterate on features based on playtesting, feedback and technical requirements, and contribute to clear documentation.
  • Collaborate across Design, Art, Engineering and Animation, flag dependencies early, and own your features through to a production-ready state., Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you to:
  • Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
  • Work on market-leading AAA titles and IP with globally reputable studio and publisher partners.
  • Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
  • Learn within an independent studio across a wide range of projects and opportunities both internal and external.
  • Application: Please send through your portfolio and cover letter. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms. Send your application to - careers@flixinteractive.com If you love making games and you would like to contribute to a team and project where your drive and skills will be welcomed and encouraged, then we would love to hear from you.GDPR COMPLIANCE - When applying for this job you're authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility.Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email info@flixinteractive.com. Your request will be appended within 30 days of receiving your email.

  • Experience in games development or technical design, including personal projects, internships or coursework.
  • Practical experience with Unreal Engine and good knowledge of Blueprints.
  • Experience prototyping, implementing and iterating gameplay features in-engine.
  • Understanding of gameplay logic, scripting and level design principles.
  • Strong problem-solving skills, attention to detail and awareness of real-time performance limits.
  • Familiarity with a 3D package, preferably Maya, and with content pipelines and asset management.
  • Eagerness to learn proprietary tools quickly, with strong communication and teamwork skills.
  • Desirable:
  • AAA or co-development experience.
  • Modular, reusable Blueprint systems beyond basic scripting, plus basic C# or Python.
  • Experience with combat, AI, 3C's, interactions, mission logic or open-world content.
  • Multiplayer, live-service or DLC experience.
  • Profiling and optimising content, and working with version control.

Direct job link

https://www.jobs24.co.uk/job/technical-designer-127733777