Software Engineer - GPU Capture and Replay New
Sony, City of Westminster
Software Engineer - GPU Capture and Replay New
Salary not available. View on company website.
Sony, City of Westminster
- Full time
- Permanent
- Onsite working
Posted 2 days ago, 20 Jun | Get your application in today.
Closing date: Closing date not specified
Job ref: 251c0db661e2426b8cf8980c42f291d8
Location ref: City of Westminster
Full Job Description
This is a unique senior engineering role at the heart of PlayStationreg; GPU technology, where you will work within a highly experienced technology technical -driven team. We are looking for developers who are passionate about their craft, the products they build, and who would like to make a lasting impact on the PlayStationreg; graphics software stack, its tooling , and future.
- Strong problem-solving skills, including the ability to design and implement highly reliable performant systems in C++.
- Strong debugging skills, including the ability to understand and reason about complex systems, as well as unpick their interactions.
- Experience developing on consoles, particularly using console graphics and memory management APIs.
- An interest in GPU architecture and low-level graphics engineering.
- Experience using GPU profiling and debugging tools.
- An eagerness to learn and take responsibility of features end-to-end, from building core systems, to influencing end-user UX design.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. About the Advanced Technology Group The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStationreg;'s first-party game development studios, ATG has always focused on helping game developers get the most out of PlayStationreg; hardware - a mission that continues to this day. As a team, we are responsible for large parts of the graphics software stack used by all PlayStationreg; games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies. What you'll be doing - You will be working on Razor GPU, a GPU performance analysis and debugging tool, for current and future PlayStationreg; platforms.
- You will be developing GPU Capture and Replay technology, which allows GPU commands, shaders and resources to be captured, analysed and later reinstated, so that graphics frames can be re-executed on the GPU independently from the running game.
- You will be developing profiling and debugging features upon this core technology, to help game developers worldwide to realize their creative vision and push PlayStationreg; hardware to its limits.
- You will be developing internal features used by platform software and hardware teams, to help build and improve the PlayStationreg; graphics software stack, as well as diagnose low-level platform issues.
- You will collaborate with game developers and platform engineers to gain a deep understanding of their needs, with a view to creating efficient, reliable and scalable tools, which are a joy to use for entry/ new -level and deeply technical engineers alike., Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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