Senior Network Programmer

Senior Network Programmer

Salary not available. View on company website.

Rockstar Games, Leeds

  • Full time
  • Permanent
  • Onsite working

Posted 2 weeks ago, 2 Jun | Get your application in now before you miss out!

Closing date: Closing date not specified

job Ref: da7bd9255bc64a9c8768739f2f53a7e8

Full Job Description

Develop, maintain and extend current networking systems on different gaming platforms.
Synchronise game entities and gameplay state in a bandwidth efficient manner that works well over home Internet conditions.
Use time productively and efficiently to make every effort to meet required targets.

5+ years commercial games programming experience.
Experience working on one or more shipped titles, ideally through the submission and release process., Strong C/C++ programming skills.
Good communication skills.
Self-Motivated.

PLUSES
Please note that these are desirable skills and are not required to apply for the position.

Experience working on networking prediction and interpolation systems.
Experience working on Xbox and Sony console platforms.
Experience working with low-level network libraries.

At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Senior Network Programmer who possess a passion for games. Working on the network team will involve a large variety of different tasks from the low-level (such as optimising the data sent over the physical network) to the high-level (such as ensuring game objects move smoothly in network games taking packet loss and network latency into account).
This is a full-time, permanent and in-office position based in Rockstars unique game development studio in the heart of Leeds.
WHAT WE DO

Support the synchronisation of gameplay state and mechanics between players in multiplayer sessions to enable a shared gameplay experience.
Optimise networking systems to minimise usage of CPU processing, memory and bandwidth.
Enhance prediction and interpolation systems to ensure game entities move smoothly in multiplayer games in high latency/packet loss conditions.

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