Rigger and Animator
Manchester Metropolitan University, City Centre, Manchester
Rigger and Animator
£13
Manchester Metropolitan University, City Centre, Manchester
- Part time
- Permanent
- Onsite working
Posted 3 weeks ago, 20 May | Get your application in now before you miss out!
Closing date: Closing date not specified
Job ref: 2559735525534d649a906daf8a95ba86
Location ref: City Centre, Manchester
Full Job Description
The current opportunity is available for current Manchester Met students, to apply you must be based in the UK for the duration of the role. Animation and Rigging: Emote VR Voicer project The main purpose of this role is to create flexible rigs for existing organic non-humanoid 3D assets and animate them to express particular emotions following specific instructions and feedback. The successful applicant will also be required to support minor model adjustments to prepare assets for rigging. The animations will be used in a VR art game that aims to help people express their emotions using their voice. You will be working closely with the project lead Dr. Adinda van 't Klooster and the wider project team. Please include a link to your portfolio. Applicants must include a portfolio showcasing relevant rigging and animation work. Key Tasks
- Create flexible rigs for organic 3D models in Maya
- Animate the models to express specific emotions through body language, morphology and movement, based on reference and creative direction.
- Liaise with the hiring manager in weekly sprint meetings, Manchester Metropolitan University is committed to supporting the rights, responsibilities, dignity, health and wellbeing of staff and students through our commitment to equity, diversity and inclusion.
Gain professional experience in animation and rigging within a wider project team - Evidence your level of professionalism
- Gain experience of working towards a live brief Person Specification This role is only open to current Manchester Met students who meet the criteria below - Essential
- Experience of modelling and rigging in Maya - evidenced through a portfolio
- Experience of animating in Maya- evidenced through a portfolio
- Final year undergraduate students (L6) or L5 or postgraduate students
- Work well towards a deadline
- Ability to work independently and implement changes based on feedback received
- Good communication skills
- Excellent team working skills