Remote Principal Low-Level Graphics Programmer
Double Eleven, Middlesbrough
Remote Principal Low-Level Graphics Programmer
Salary not available. View on company website.
Double Eleven, Middlesbrough
- Full time
- Permanent
- Remote working
Posted today, 5 Oct | Get your application in now to be one of the first to apply.
Closing date: Closing date not specified
Job ref: 19899f91db8840b4add39c2d419b8b5c
Location ref: Middlesbrough
Full Job Description
always strive to deliver a workplace experience like no other. We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs. On this occasion, we're unable to sponsor a visa for this role . Remote working option is available for the right candidate. What you'll be doing Help drive engine-level rendering strategy across multiple platforms. Architect and implement modern rendering back-ends and low-level features. Design and evolve a GPU-driven rendering pipeline. Develop robust low-level GPU memory management systems. Maintain a cross-platform shader compilation pipeline. Architect and optimize hardware-accelerated ray tracing infrastructure. Profile, analyse and fix GPU bottlenecks and minimise GPU pipeline stalls. Mentor and upskill the engineering team in modern API paradigms and low-level hardware debugging techniques. What we're looking for Technical Expertise Extensive, experience developing core rendering engine
infrastructure, Expert-level proficiency in modern graphics APIs, particularly DirectX 12. Mastery of C++ and GPU programming, including a deep understanding of bindless architectures, GPU-driven rendering, and asynchronous GPU compute. Comprehensive knowledge of modern GPU microarchitecture across PC and consoles. Deep knowledge of hardware ray tracing architecture and acceleration structures. Experience with GPU memory management in modern APIs. Expert-level command of low-level profiling and debugging suites. Extensive experience working with modern console platforms, and bonus points for Nintendo Switch and Switch 2. Strong desire to stay up-to-date with modern GPU technology and techniques. Collaboration
debugging techniques, ensuring our engine maximizes hardware utilization across PC and next-generation consoles. Double Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios. We are incredibly proud to partner with some of the world's leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch. As a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76. Double Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and
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