3D Reconstruction Research Scientist
Niantic, Inc., City of Westminster
3D Reconstruction Research Scientist
Salary not available. View on company website.
Niantic, Inc., City of Westminster
- Full time
- Permanent
- Onsite working
Posted 6 days ago, 28 Oct | Get your application in now to be included in the first week's applications.
Closing date: Closing date not specified
Job ref: ee717751696a429f85a6a916aedfd6f2
Location ref: City of Westminster
Full Job Description
We are looking for 3D Reconstruction Research Scientist to join our Research Team in London., You will work alongside world-class researchers in computer vision, machine learning, graphics, and robotics to develop new approaches for large-scale spatial understanding, localization, reconstruction, scene understanding, and geospatial foundation models.,
- Conduct original research in computer vision, machine learning, and spatial AI.
- Design, implement, and evaluate novel algorithms for: + 3D reconstruction + Neural scene representations + 3D Gaussian Splatting + Geometric deep learning + Structure-from-Motion (SfM) + Meshing + Feed-forward models + Generative models + Spatial foundation models
- Collaborate with research scientists and engineers to transition promising ideas into future products.
- Develop large-scale experiments and benchmarking frameworks.
- Work directly with the realities of production with real capture conditions, real hardware constraints, and real customers.
- Publish research findings at leading conferences such as CVPR, ICCV, ECCV, or SIGGRAPH.
PhD in Computer Vision, Robotics, Machine Learning, Computer Science, Mathematics, Physics, or a closely related field. Exceptionally strong candidates with equivalent experience in industry would be considered. - A strong research track record in 3D computer vision: reconstruction, depth estimation, novel view synthesis, SfM, SLAM, or closely related areas.
- Strong publication record at top-tier conferences such as CVPR, ICCV, ECCV, SIGGRAPH, NeurIPS, etc.
- Strong programming skills in Python and experience in PyTorch.
- Evidence that you can carry an idea from research into something real; that may be a shipped feature, a production pipeline, a widely used open-source release, or similar.
- Ability to independently drive research projects from idea generation through experimentation and publication. Nice to Have
- Experience with classical reconstruction tooling (COLMAP or similar).
- C++ or CUDA experience, and a feel for performance and on-device constraints.
- Experience with traditional 3D techniques - meshing, texturing, or bringing modern geometry or generative representations into native 3D.
AI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn't know where things are, how spaces fit together, or what changes over time. That's one of the biggest unsolved problems in AI, and it's the one we're solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are. In physical AI, mistakes have real consequences. That's why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right. Our team built some of the world's most widely used maps. Now we're building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us.
Base salary: Competitive market rate. Compensation also includes an annual bonus, equity, and a comprehensive benefits package.
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